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Syphon Filter, for lack of a better comparison, takes elements of both Tomb Raider and Mission: Impossible or, possibly even Tenchu and knits them together to form an action game that is two-thirds gun-blasting chaos and one-third stealth. However, it’s not so much a stealth game in that you can’t allow yourself to be found. Oh no, you’ll be seen a great deal in Syphon Filter. Rather, you’ll need to use your keen sense of awareness to take advantage of your surroundings and emerge alive in this tale of kill-or-be-killed.
The main character in Syphon Filter goes by the name of Gabe. Each level has objectives that you must complete in order to advance the story line. You’re kept up to date by your contact at headquarters who will periodically send you new instructions on-the-fly. No sooner have you taken down one Boss character, when your superiors radio in another set of instructions. The game is fast-paced and will keep you on your toes as militant soldiers swarm in from all sectors, sometimes attempting to get to you, but more often than not, engaging in gunfire with your fellow agents.
You must be careful not to get caught in a cross-fire, as friendly fire can damage you too. Furthermore, you must also be careful not to shoot one of your own men. Thankfully, your crew runs around in bright yellow suits, so identifying your allies shouldn’t be a problem. Quite often, gunfire will be whizzing all over the place, right outside a window you might happen to be standing by.
It gives you a feeling that things are happening whether you’re present or not, making you feel like you’re part of a really big mission and not some solo hotshot. Very cool. Gabe has a large number of moves available to him. He can, of course, run in all directions, a simple process which is greatly aided by Dual-Shock compatibility. Using the analog pad makes things much easier on the thumb in this game.
Gabe, being the limber cat that he is, can also duck, duck and roll, shoot his gun, duck and shoot his gun, strafe and climb objects. One of the best features in the game is the auto-lock. This reduces the stress caused by the sometimes awkward camera angles, because if there’s a baddie in the area, Gabe will automatically lock on to him. You can even pick off guys firing at you from rooftops, which you can’t even see.
Another reason that this is such a welcome feature is because the graphics can be pretty rough at times, making it difficult to see the bad guy dressed in black at the end of a particularly grainy alley.
While there are a few issues that need to be sorted out before this game is finished, it seems as if developer Idedic is all over it, making Syphon Filter one to watch for this winter. Gabriel Logan has a tough assignment. Of course the latter is not really Gabriel’s concern, but it’s definitely something the developers Studios, formerly Sony Interactive Studios are clearly trying to accomplish.
To help break away from similar games, Syphon Filter places the emphasis on action and less on puzzlesolving elements. That’s not to say the action is mindless. Enemies are placed in strategic locations which require some planning prior to assault. The best example of this is in the park level where snipers are trying to prevent you from completing your objectives by cornering you into traps.
In addition to making you use your head, you’ll have access to more than 20 weapons which range from the standard to the “oh yeah” level. Zoom scopes are one of the trendier accessories making their rounds in other games and they have found a home here. Syphon Filter does up the ante a bit by adding an infrared scope which detects body heat and tracks enemies by it.
In the end, it’ll take good enemy Al and proper level balancing to make Gabriel and his game standout out from the pack. Show me one red-blooded American male who has not, at one point or another in his life, dreamed of being a secret agent. Try as you may, you will not find one.
I think that every kid’s dream is to have all the coolest new weapons to blast the bad guys and save the world. It looks like our childhood dreams have come true, because in Syphon Filter you get to do all these things and more. You are trained on a number of different assault weapons with numerous targeting options. It is up to you to use these skills to stop the deadly Syphon Filter virus from being unleashed on U.
There is no more time for dreaming about being a secret agent, because this is the real deal. I don’t know where to start. Should I begin with the awesome weapons? The challenging missions? The surprisingly decent voice-overs?
The complex yet intuitive control system? The interactive environments? No, I think I will start with the super intelligence of the enemies. You will face a number of enemies throughout your missions, but one thing I found was that they can definitely be smart. I don’t want to give them too much credit, because there were times that the enemies seemed to have no brains at all, but mixed in were some pretty impressive moves on their part.
For example, there were three enemies standing near each other. I ran by and tossed a grenade between them. I heard one shout “incoming” and the guys jumped out of the way. Not bad. Another example is the constant surprises they will heap on you. I could be running across a beam way up high only to hear gunfire coming from the ground.
Apparently one of the enemies detected my movement and was taking pot shots at me. Now let’s talk about weapons. What secret agent would be complete without access to some seriously kick-ass weapons? Not to worry, because you will have the opportunity to lay waste with some of the coolest weapons around. One of my personal favorites was the sniper rifle. By holding in one of the shoulder buttons and moving the control stick around, you can aim for specific areas on the enemy’s body.
By holding in the triangle button, you can zoom in for pinpoint accuracy. Line up the scope with the enemy’s head and all it takes is one shot to send him tumbling off the roof. This weapon is enhanced later on in the game, when you find the night vision sniper rifle which detects heat from people in the area and gives off a look similar to the look in the move Predator.
If finesse is not your thing, there are also plenty of weapons of mass destruction. The M Grenade Launcher is great for killing multiple enemies with one shot. Nothing clears a room faster. Let’s move on to the challenging missions. You start out with a number of objectives that are required to complete the overall mission. It is not uncommon to have objectives added during the middle of your mission.
These objectives vary from disarming bombs to killing ringleaders. There is no doubt you will find each of the missions progressively more difficult as the game progresses almost to the point of frustration. It turns out that the majority of my frustration was the result of missing something in a dark corner or not noticing a ledge to jump up to, but this does not diminish the challenge at all.
One of the things that is consistently bad in games is the voice acting. You can tell that the translations aren’t accurate. This really makes a game lose credibility in my eyes. I think they did a great job making Syphon Filter as real as possible, and the voice acting played a big part in this.
There is no B-movie quality acting here. You really feel as if you are in the middle of a big-budget spy flick. On to the controls. The game has a training video that will explain all the controls to you, and I suggest you watch it.
Actually, I suggest you watch it twice. This game has a ton of actions and uses every single button on the controller some buttons are actually used for multiple actions. I usually prefer simple controls and was a bit hesitant about the complexity of the controls. It turns out that, the more you play, the more intuitive the controls become. By the time you finish your first mission, they should almost be second nature to you.
I will admit that there were some things I never really got good at, like running away from somebody and switching weapons at the same time. It was just too difficult to watch where I was going and watch the weapons cycle past.
Other than this, they are spot-on. Something else that really adds to the realism of the game is the interactive environment. If you shoot at glass, it breaks. If you see a box, you can climb on top of it. A perfect example of the cool little touches they added to the game happens very early on. You will come to a gate with a padlock on it.
You can’t get past, so you will seem to be stuck. Instead, you can switch to the manual aim mode and aim your pistol at the padlock. One shot and you will blow the lock off the gate. This may sound like a subtlety, but it is the little things like this which add up and make the overall experience work so well.
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